Been a while since I posted, but figure it's at least time for an update.
A friend had been down from england for about 6 weeks to work on his animation. Was a good experience and a lot was learned by both parties. Hopefully he can go home with some knowledge and skills that will help him land his first job in the industry.
I on the other hand have decided to put animation even further on the back burner than it was before and focus on my present career. Being torn about career paths I've noticed doesn't really help productivity for anything. Animation and my work seem to suffer when I try to make time for both.
All that aside I did animate a couple things while he was down.
I did a demo for him on a couple things, but the one i'm going to post was a wolf walk I did.
Here is the link.
Wolf Walk
In keeping with my previous posts i'll discuss a bit about the process.
I started it much like I would my standard human walk. I did the up and down of the main control. Than the up and down of the upper body. I did the front feet with the contacts coming 2 frames before the down extreme. Just animating the z axis of the feet, and the y. I copied that animation onto all 4 feet and worked out the gait. I was doing a fairly slow dog walk and my reference showed when a dog walks slowly his back foot starts moving forward first which than leads the front foot of the same side forward. So I set that up and finished the feet off.
Worked my way up to the hips. Did contraposto in the upper body. Worked up right through the neck to the head and the ears. Than used the same timing to resolve what was going in the tail.
The greatest challenge was definitely figuring out the gait for a walk so slow for a dog. Also the rig had some quirks to it but worked it all out in the end.
Cheers for now.
Wednesday, 13 March 2013
Thursday, 10 January 2013
3rd animation
Well my time being able to spend animating/days being able to hasn't quite been what I'd hoped for. So I think i'm changing my posting titles to be based on the animations I've done.
So following my initial list of what I wanted to get done, I have gone ahead and animated a pretty generic jump up and down. Just like what I had planned based on the ianimate stuff. I'm enjoying animating atm, but i'm really not enjoying the lack of character coming out of these tests.
I honestly can't remember how to embed videos on this things. So I guess you guys are going to have bear with the droplink box if you are wanting to watch. Come the end of this I will definitely upload all my shots together in a reel format. So until than :P
Side View of Jump
I'm going to bypass the steps I did to get here, and just talk my way through it today.
I started with the bouncing ball. Worked out the timing and squash and stretch.
Went into the rig and mimicked that onto the root. From there I worked on the squash and stretch and the spine. Posed in the legs, posed in the arms after that. I than cleaned up the curves of the posed arms and legs and left it at that.
I wanted to do a quick test on squashing and stretching the controls so you may notice 15-19 and and 37 and 38 have some s and s on them.
I noticed as I was working on this shot, that the ball timing wasn't working out like I had wanted it to. I added 3 frames of overlap at the peak of the jump. I also deleted a frame from the initial squash before the jump. It's not perfect, but it works, and i'm looking forward to moving into a more character driven piece.
You may also note that the rig is no longer in its generic look. It's hard to tell from this shot, but he now has a mustache and a tie added.
Cheers for now
So following my initial list of what I wanted to get done, I have gone ahead and animated a pretty generic jump up and down. Just like what I had planned based on the ianimate stuff. I'm enjoying animating atm, but i'm really not enjoying the lack of character coming out of these tests.
I honestly can't remember how to embed videos on this things. So I guess you guys are going to have bear with the droplink box if you are wanting to watch. Come the end of this I will definitely upload all my shots together in a reel format. So until than :P
Side View of Jump
I'm going to bypass the steps I did to get here, and just talk my way through it today.
I started with the bouncing ball. Worked out the timing and squash and stretch.
Went into the rig and mimicked that onto the root. From there I worked on the squash and stretch and the spine. Posed in the legs, posed in the arms after that. I than cleaned up the curves of the posed arms and legs and left it at that.
I wanted to do a quick test on squashing and stretching the controls so you may notice 15-19 and and 37 and 38 have some s and s on them.
I noticed as I was working on this shot, that the ball timing wasn't working out like I had wanted it to. I added 3 frames of overlap at the peak of the jump. I also deleted a frame from the initial squash before the jump. It's not perfect, but it works, and i'm looking forward to moving into a more character driven piece.
You may also note that the rig is no longer in its generic look. It's hard to tell from this shot, but he now has a mustache and a tie added.
Cheers for now
Wednesday, 2 January 2013
Been a while since I have had time to animate. HOLIDAYS!! Gaaah
Well they are over now, and today we finally got the house back in order, so tomorrow i'll be back at it again. This time I will be tackling a jump and hopefully will have some work up to post here.
I made some new years resolutions.
My biggest one that affects my animation is to start journalling my time. Hopefully this helps me be a bit more productive and I will be able to find ways to utilize my time better.
Happy new year everyone!
Well they are over now, and today we finally got the house back in order, so tomorrow i'll be back at it again. This time I will be tackling a jump and hopefully will have some work up to post here.
I made some new years resolutions.
My biggest one that affects my animation is to start journalling my time. Hopefully this helps me be a bit more productive and I will be able to find ways to utilize my time better.
Happy new year everyone!
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